Rogue

In a Rogue-like dungeon crawler the player will navigate through randomly generated levels, fight monsters, loot treasures and try to survive as long as possible.

Project Tasks:

  • Generate random levels using procedural generation techniques.
  • Define rules for monster behavior and combat system.
  • Implement inventory system to allow players to pick up and use items.
  • Create user interface with ASCII graphics for displaying the game world.
  • Add permadeath feature, so when the player dies, they must start over from the beginning.