Rogue
In a Rogue-like dungeon crawler the player will navigate through randomly generated levels, fight monsters, loot treasures and try to survive as long as possible.
Project Tasks:
- Generate random levels using procedural generation techniques.
- Define rules for monster behavior and combat system.
- Implement inventory system to allow players to pick up and use items.
- Create user interface with ASCII graphics for displaying the game world.
- Add permadeath feature, so when the player dies, they must start over from the beginning.